优先经验回放

Prioritized Experience Replay

汤姆·绍尔 Tom Schaul · Google DeepMind · 2015-11-18 · arXiv:1511.05952 ↗ · 被引 4462

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摘要 · Abstract

经验回放让在线强化学习代理能够记住并重用过去的经验。在先前的工作中,经验转换被均匀地从回放记忆中采样。然而,这种方法只是以与最初经历相同的频率重放转换,而不考虑它们的重要性。在本文中,我们开发了一个优先考虑经验的框架,以便更频繁地重放重要的转换,从而更有效地学习。我们在深度 Q 网络(DQN)中使用了优先经验回放,这是一种在多个 Atari 游戏中达到人类水平表现的强化学习算法。采用优先经验回放的 DQN 实现了新的最优性能,在 49 个游戏中的 41 个上优于采用均匀回放的 DQN。

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions at the same frequency that they were originally experienced, regardless of their significance. In this paper we develop a framework for prioritizing experience, so as to replay important transitions more frequently, and therefore learn more efficiently. We use prioritized experience replay in Deep Q-Networks (DQN), a reinforcement learning algorithm that achieved human-level performance across many Atari games. DQN with prioritized experience replay achieves a new state-of-the-art, outperforming DQN with uniform replay on 41 out of 49 games.

核心贡献 · Key contributions

局限 · Limitations

论文章节 · Sections(共 12)

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