无别名生成对抗网络

Alias-Free Generative Adversarial Networks

泰罗·卡拉斯 Tero Karras · NVIDIA · 2021-06-23 · arXiv:2106.12423 ↗ · 被引 2057

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摘要 · Abstract

我们观察到,尽管典型的生成对抗网络具有分层卷积性质,但其合成过程以不健康的方式依赖于绝对像素坐标。这表现为细节似乎粘附在图像坐标上,而不是所描绘物体的表面。我们将根本原因追溯到粗心的信号处理,导致生成器网络中出现混叠。将网络中的所有信号解释为连续的,我们推导出普遍适用的小型架构变化,确保不需要的信息无法泄漏到分层合成过程中。由此产生的网络在 FID 上与 StyleGAN2 相当,但其内部表示却截然不同,并且在亚像素尺度上完全等变于平移和旋转。我们的结果为更适合视频和动画的生成模型铺平了道路。

We observe that despite their hierarchical convolutional nature, the synthesis process of typical generative adversarial networks depends on absolute pixel coordinates in an unhealthy manner. This manifests itself as, e.g., detail appearing to be glued to image coordinates instead of the surfaces of depicted objects. We trace the root cause to careless signal processing that causes aliasing in the generator network. Interpreting all signals in the network as continuous, we derive generally applicable, small architectural changes that guarantee that unwanted information cannot leak into the hierarchical synthesis process. The resulting networks match the FID of StyleGAN2 but differ dramatically in their internal representations, and they are fully equivariant to translation and rotation even at subpixel scales. Our results pave the way for generative models better suited for video and animation.

核心贡献 · Key contributions

局限 · Limitations

论文章节 · Sections(共 10)

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