基于人类偏好的深度强化学习

Deep reinforcement learning from human preferences

保罗·克里斯蒂亚诺 Paul Christiano · OpenAI · 2017-06-12 · arXiv:1706.03741 ↗ · 被引 5536

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摘要 · Abstract

为了让复杂的强化学习系统能够有效地与现实世界环境交互,我们需要向这些系统传达复杂的目标。在这项工作中,我们探索了基于(非专家)人类对轨迹片段对之间的偏好来定义目标。我们展示了这种方法可以在无需奖励函数的情况下有效解决复杂的强化学习任务,包括 Atari 游戏和模拟机器人运动,同时仅需对智能体与环境交互的不到 1%提供反馈。这大大降低了人类监督的成本,使其能够实际应用于最先进的强化学习系统。为了展示我们方法的灵活性,我们证明可以用大约一小时的人类时间成功训练出复杂的新行为。这些行为和环境比以往任何通过人类反馈学习到的都要复杂得多。

For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effectively solve complex RL tasks without access to the reward function, including Atari games and simulated robot locomotion, while providing feedback on less than one percent of our agent's interactions with the environment. This reduces the cost of human oversight far enough that it can be practically applied to state-of-the-art RL systems. To demonstrate the flexibility of our approach, we show that we can successfully train complex novel behaviors with about an hour of human time. These behaviors and environments are considerably more complex than any that have been previously learned from human feedback.

核心贡献 · Key contributions

局限 · Limitations

论文章节 · Sections(共 10)

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